It’ll mostly be you against one person, but always look for chances - if your ally is getting killed in the corner of the ring or there’s a weapon handy, go and bust the other guy in the back of the head. It’s practically impossible to win when things get two on one, so team matches are all about being the first pair to score a knockout. As a general rule, if Snowball says "I ain’t mad for that" when you try on an outfit, you look stupid. It’s best to coordinate your threads, so don’t wear a Capone hat and casual shoes with tracksuit bottoms and a hoodie. Turn up dripping with bling and bespoke trainers and the crowd will be impressed, giving a temporary boost to your charisma score and letting you build up your Blazin’ meter easily.
It’s not that useful since you have to hit the same move three or four times to have a chance of finishing your opponent, and is next to useless in team or free for all matches.ĭon’t forget - your threads play an important part in how well you do. Knockout blows come from jumping attacks - these are impossible in certain arenas, but crucial in areas such as Club 37. Martial arts improves your speed and recovery time, and lets you pull off wall springs. This is excellent for combos and allows you to knock out opponents with strong kicks and quick grapples, making it an excellent choice. You’ll need decent technical skill ability before using this.Īnother good opening pick. Use it as third pick if you must, because it’s tough to land those grapples against a quick opponent. Improves your grappling ability and allows you to knock out opponents by grappling with L1 + X and following up with either SQUARE or TRIANGLE. Pick this, then develop you strength at the gym. Let’s you knock out opponents with an L1 + TRIANGLE Haymaker, making it a good style to use as your base, since it’s tough to get grapples in during the early going. Trouble is, not all of them work that well.Įmphasises strong blows and vicious combos. It’s important to do this as it varies the ways it’s possible to get a knockout, and makes your fighter stronger in certain areas. In Story mode you can start with one style and buy up to another two for 2,500 development points each.
When an opponent picks you up off the ground, they’ll almost certainly go for a throw, so tap towards them and hammer the punch or kick button to counter it. Later the CPU opponents will always block, but it’s actually possible to block the third hit, then counter the forth by tapping forward as you hit block.
Most combination punches aren’t, strictly speaking, real combos, because even if the first two hits connect, it’s possible to block the seconds two.
This is very useful if it is pulled off correctly - try it. Unlike Smackdown, it’s possible to use weapons as you jump off turnbuckles for enormous damage. If this fails, hit them with a combo to smash their weapon as they block - even a punch is strong enough to break a bottle. If your opponent picks up a weapon, it’s best to sprint at them and hit them with a running attack. Knockouts are possible in several ways - as you Blazin’ moves, try to pick four different ones that will let you ditch an opponent in a specific area of the ring. *************************************************************ĭEF JAM 2: FIGHT FOR NEW YORK - WALKTHROUGHĪ walkthrough that will help you complete this amazing, knuckle swelling, rapper busting game! Get ready to get nasty with the toughest rappers this side of Goldie Lookin' Chain.